Earl Barnett  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 39 M 6 (0) 10 (1) 7 (0) 5 (-1) 5 (-1) 9 (1)6A7559
Friendly, Short-tempered, Willful
 
Skills
Animals 0
Athletics (Endurance) 1
Deception 0
Electronics (Remote Ops) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Melee (Fencing) 1
Melee (Striking) 1
Persuade 0
Pilot (Capital Ships) 1
Recon 1
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Rogue Thief 22
Entertainer Journalist 01
Drifter Wanderer 12
Rogue Enforcer 31
 
Name Type Affinity Enmity Power Influence Species
Devon Hare Enemy 0 2 3 3 Dynchia, Imperium (M/22)
 
Term Age History
1 18 Became a Rogue (Thief).
1 21 Involved in a gambling ring.
1 22 Promoted to Rogue (Thief) rank 1.
2 22 Continued as Rogue (Thief).
2 24 Severely injured. Owe 10,000 for medical bills.
2 26 Promoted to Rogue (Thief) rank 2.
3 26 Voluntarily left Thief
3 26 Became a Entertainer (Journalist).
3 28 An investigation, tour, project or expedition goes wrong, stranding Earl Barnett far from home.
4 28 Failed to qualify for Merchant Marine (Merchant).
4 28 Became a Drifter (Wanderer).
4 32 Attacked by enemies and injured.
4 32 Lightly injured, no permanent damage. Fully recovered.
4 32 Gain Enemy if Earl Barnett don't already have one.
4 32 Promoted to Drifter (Wanderer) rank 1.
5 32 Continued as Drifter (Wanderer).
5 34 Nearly killed. Owe 6,250 for medical bills.
6 34 Switched to Rogue (Enforcer) with previous rank.
6 35 Crime pays off. Gain victim as Enemy.
6 38 Promoted to Rogue (Enforcer) rank 3.
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