Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Earl Gonzalez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Returned to Navy (Engineer/Gunner). |
3 |
25 |
During a battle, defeat or victory depends on Earl Gonzalez's actions. Earl Gonzalez actions lead to an honorabe discharge. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Voluntarily left Engineer/Gunner |
4 |
27 |
Failed to qualify for Cavalry (Army). |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
28 |
Attacked by enemies that Earl Gonzalez easily defeat. |
4 |
28 |
Gain Enemy if Earl Gonzalez don't already have one. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Earl Gonzalez's Contacts or Allies betrays Earl Gonzalez, ending Earl Gonzalez's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
38 |
Expose or are involved in a scandal of some sort. |