Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Earl Skidd's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
During a battle, defeat or victory depends on Earl Skidd's actions. Earl Skidd actions lead to an honorabe discharge. |
5 |
33 |
Became a Scout (Explorer). |
5 |
34 |
Earl Skidd's ship is damaged, and Earl Skidd have to hitch-hike Earl Skidd's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 2 Contacts. Gain 3 Enemies. |
6 |
34 |
Failed to qualify for Corporate (Citizen). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Nearly killed. Owe 12,500 for medical bills. |