4th Officer Earle Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 39 M 7 (0) 5 (-1) 2 (-2) 6 (0) 8 (0) 8 (0)752688
Hairy moles
 
Skills
Animals (Veterinary) 1
Athletics 0
Drive 0
Electronics 0
Engineer 0
Flyer 0
Mechanic 1
Persuade 1
Profession (Spacer) 0
Science (Life Sciences) 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker 01
Navy Line/Crew Crewman01
Citizen Colonist 01
Merchant Merchant Marine 4th Officer22
 
Name Type Affinity Enmity Power Influence Species
Basil Hooligan Enemy 0 4 1 2 Dynchia (M/65)
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 A revolution, attack or other unusual event throws Earle Sim's life into chaos, forcing Earle Sim to leave the planet.
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 25 Earle Sim is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Earle Sim as an Enemy.
3 25 Switched to Citizen (Colonist).
3 29 Scarred. Fully recovered. Owe 2,500 for medical bills.
4 29 Failed to qualify for Free Trader (Merchant).
4 29 Submitted to the draft.
4 29 Became a Merchant (Merchant Marine).
4 32 Embroiled in legal trouble.
4 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 33 Continued as Merchant (Merchant Marine).
5 35 A good deal ensures Earle Sim is living the high life for a few years.
5 37 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
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