Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
A revolution, attack or other unusual event throws Earle Sim's life into chaos, forcing Earle Sim to leave the planet. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Earle Sim is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Earle Sim as an Enemy. |
3 |
25 |
Switched to Citizen (Colonist). |
3 |
29 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Failed to qualify for Free Trader (Merchant). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine). |
4 |
32 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Earle Sim is living the high life for a few years. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |