Earle Williamson  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 39 M 5 (-1) 8 (0) 8 (0) 5 (-1) 9 (1) 7 (0)588597
Always shivers (even when it's not cold)
 
Skills
Art (Performing) 0
Athletics (Dexterity) 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Profession (Colonist/Farming) 1
Recon 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Scavenger 24
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
2 22 Failed to qualify for Worker (Citizen).
2 22 Became a Drifter (Scavenger).
2 23 Attacked by enemies and injured.
2 23 Lightly injured, no permanent damage. Fully recovered.
2 23 Gain Enemy if Earle Williamson don't already have one.
3 26 Continued as Drifter (Scavenger).
3 28 Contact with Government.
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Continued as Drifter (Scavenger).
4 31 Find valuable salvage.
5 34 Continued as Drifter (Scavenger).
5 35 Earle Williamson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 38 Promoted to Drifter (Scavenger) rank 2.
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