Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Nearly killed. Fully recovered. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A sudden war destroys Edd Steward's trade routes and contacts, forcing Edd Steward to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Failed to qualify for Artist (Entertainer). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Edd Steward do not know what happened to Edd Steward. There is a gap in Edd Steward's memory. |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Edd Steward come into conflict with a splinter group Edd Steward's own religion which maintains Edd Steward's version is the wrong one. Gain 1 Rivals. |
5 |
31 |
Returned to Merchant (Merchant Marine). |
5 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
36 |
Attacked by enemies that Edd Steward easily defeat. |
6 |
36 |
Gain Enemy if Edd Steward don't already have one. |