Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Failed to qualify for Line/Crew (Navy). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
A good deal ensures Edison Bryant is living the high life for a few years. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
A series of bad deals and decisions force Edison Bryant into bankruptcy. Edison Bryant salvages what Edison Bryant can. |
6 |
32 |
Failed to qualify for Flight (Navy). |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
35 |
Find valuable salvage. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |