Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Explorer). |
2 |
30 |
Edmund Bluit's ship is damaged, and Edmund Bluit have to hitch-hike Edmund Bluit's way back across the stars to the nearest scout base. |
2 |
30 |
Gain 6 Contacts. Gain 1 Enemies. |
3 |
30 |
Failed to qualify for Journalist (Entertainer). |
3 |
30 |
Became a Drifter (Barbarian). |
3 |
31 |
Gained a contact. |
3 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
34 |
Continued as Drifter (Barbarian). |
4 |
37 |
Edmund Bluit do not know what happened to Edmund Bluit. There is a gap in Edmund Bluit's memory. |