Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Imperial trade restrictions force Edmund Clubb out of business. |
3 |
25 |
Became a Scholar (Field Researcher). |
3 |
29 |
Agreed to perform research that goes against Edmund Clubb's conscience. Gain 3 Enemies. |
3 |
29 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
29 |
Voluntarily left Field Researcher |
4 |
29 |
Failed to qualify for Thief (Rogue). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Edmund Clubb's Contacts or Allies betrays Edmund Clubb, ending Edmund Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Switched to Merchant (Free Trader). |
5 |
33 |
Risk Edmund Clubb's fortune on a possibility lucrative deal and win. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
36 |
A series of bad deals and decisions force Edmund Clubb into bankruptcy. Edmund Clubb salvages what Edmund Clubb can. |