Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
A police detective or rival criminal forces Edward Coghill to flee and vows to hunt Edward Coghill down. Gain an Enemy. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Edward Coghill's work ends up coming home with Edward Coghill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Political upheaval strikes Edward Coghill's homeworld, and Edward Coghill is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Edward Coghill learn something Edward Coghill should not have – a corporate secret, a political scandal – which Edward Coghill can profit from illegally. |
5 |
38 |
Promoted to Citizen (Colonist) rank 3. |