Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A series of bad deals and decisions force Elbert McPherson into bankruptcy. Elbert McPherson salvages what Elbert McPherson can. |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Elbert McPherson do not know what happened to Elbert McPherson. There is a gap in Elbert McPherson's memory. |
3 |
23 |
Failed to qualify for Cavalry (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Elbert McPherson's work ends up coming home with Elbert McPherson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Became a Entertainer (Artist). |
5 |
32 |
Refused to criticise a questionable political leader on Elbert McPherson's homeworld. |
5 |
33 |
Promoted to Entertainer (Artist) rank 1. |
6 |
33 |
Continued as Entertainer (Artist). |
6 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Elbert McPherson far from home. |
7 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
36 |
Elbert McPherson is sent to a new community or parish to preach The Word among the poor. |