Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Amnesia. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Elizabeth White far from home. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
24 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Voluntarily left Merchant Marine |
5 |
28 |
Failed to qualify for Intelligence (Agent). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
30 |
Elizabeth White do not know what happened to Elizabeth White. There is a gap in Elizabeth White's memory. |
6 |
30 |
Failed to qualify for Artist (Entertainer). |
6 |
30 |
Continued as Drifter (Scavenger). |
6 |
31 |
Suffer from a life-threatening illness. |
7 |
31 |
Became a Scholar (Physician). |
7 |
32 |
A new romantic starts. Gain an Ally. |
7 |
35 |
Promoted to Scholar (Physician) rank 1. |
8 |
35 |
Continued as Scholar (Physician). |
8 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
39 |
Promoted to Scholar (Physician) rank 2. |