Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Abuse Elmer Duffey's position for profit. |
2 |
24 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
24 |
Voluntarily left Line/Crew |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Elmer Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Failed to qualify for Intelligence (Agent). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Failed to qualify for Surveyor (Scout). |
5 |
29 |
Returned to Drifter (Wanderer). |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Given advanced training in a specialist field |