Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Elsie Nisbet befriend a superior in the corporation or the colony. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Elsie Nisbet's business expands, Elsie Nisbet's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Scout (Courier). |
4 |
31 |
Psychologically damaged by Elsie Nisbet's time in the scouts. |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Elsie Nisbet's Contacts or Allies betrays Elsie Nisbet, ending Elsie Nisbet's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Entered Merchant Academy with the Business curriculum. |
6 |
36 |
Suffered a deep tragedy. |
6 |
39 |
Dropped out of the merchant academy. |