Elsie Nisbet  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 39 M 4 (-1) 5 (-1) 5 (-1) 11 (1) 9 (1) 8 (0)455B98
Solemn
 
Skills
Admin 0
Advocate 0
Animals 0
Athletics (Dexterity) 1
Broker 0
Carouse 0
Deception 0
Drive 0
Jack-of-All-Trades 1
Mechanic 0
Persuade 0
Recon 1
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler23
Scout Courier 01
Drifter Wanderer 01
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Rogers Fabble Enemy 0 5 2 1 Ayansh'i (M/25)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Elsie Nisbet befriend a superior in the corporation or the colony.
1 22 Forced to continue current assignment.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Elsie Nisbet's business expands, Elsie Nisbet's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 28 Life ruined by a criminal gang. Gain the gang as an Enemy
4 28 Became a Scout (Courier).
4 31 Psychologically damaged by Elsie Nisbet's time in the scouts.
5 31 Failed to qualify for Law Enforcement (Agent).
5 31 Became a Drifter (Wanderer).
5 35 Betrayed by a friend. One of Elsie Nisbet's Contacts or Allies betrays Elsie Nisbet, ending Elsie Nisbet's career. That Contact or Ally becomes a Rival or Enemy.
6 35 Entered Merchant Academy with the Business curriculum.
6 36 Suffered a deep tragedy.
6 39 Dropped out of the merchant academy.
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