Crewman Elza McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 39 M 5 (-1) 8 (0) 5 (-1) 11 (1) 8 (0) 7 (0)585B87
Tireless, Soft
 
Skills
Animals 0
Carouse 1
Drive 0
Gambler 1
Language 0
Melee (Blade) 1
Profession (Sports) 0
Recon 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Rogue Enforcer 02
Drifter Scavenger 01
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Dick Cameron Enemy 1 5 1 0 Suerrat (M/23)
Forgiveness.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 23 Elza McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Became a Rogue (Enforcer).
3 27 Crime pays off. Gain victim as Enemy.
4 27 Continued as Rogue (Enforcer).
4 28 Betrayed by a friend. One of Elza McMillan's Contacts or Allies betrays Elza McMillan, ending Elza McMillan's career. That Contact or Ally becomes a Rival or Enemy.
5 28 Switched to Drifter (Scavenger).
5 29 Betrayed by a friend. One of Elza McMillan's Contacts or Allies betrays Elza McMillan, ending Elza McMillan's career. That Contact or Ally becomes a Rival or Enemy.
6 29 Failed to qualify for Worker (Citizen).
6 29 Submitted to the draft.
6 29 Became a Merchant (Merchant Marine) with the new title Crewman.
6 32 Embroiled in legal trouble.
7 33 Continued as Merchant (Merchant Marine).
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