Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Elza McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
28 |
Betrayed by a friend. One of Elza McMillan's Contacts or Allies betrays Elza McMillan, ending Elza McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
29 |
Betrayed by a friend. One of Elza McMillan's Contacts or Allies betrays Elza McMillan, ending Elza McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
29 |
Failed to qualify for Worker (Citizen). |
6 |
29 |
Submitted to the draft. |
6 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
32 |
Embroiled in legal trouble. |
7 |
33 |
Continued as Merchant (Merchant Marine). |