Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A sudden war destroys Elza Pettitt's trade routes and contacts, forcing Elza Pettitt to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Elza Pettitt is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Elza Pettitt as an Enemy. |
5 |
29 |
Became a Citizen (Worker). |
5 |
33 |
Find Ancient Technology. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
35 |
Elza Pettitt learn something Elza Pettitt should not have – a corporate secret, a political scandal – which Elza Pettitt can profit from illegally. |
6 |
35 |
Gain a criminal contact. |
6 |
37 |
Promoted to Citizen (Worker) rank 1. |