Emery Lord  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 39 M 8 (0) 10 (1) 7 (0) 6 (0) 7 (0) 5 (-1)8A7675
Persevering, Solitary, Unshakeable
 
Skills
Admin 0
Deception 0
Drive (Track) 1
Flyer 0
Gambler 1
Persuade 1
Recon 0
Stealth 0
Steward 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 03
Navy Line/Crew Crewman01
Merchant Free Trader 12
 
Term Age History
1 18 Failed to qualify for Free Trader (Merchant).
1 18 Became a Drifter (Wanderer).
1 21 Nearly killed. Owe 20,000 for medical bills.
2 21 Became a Navy (Line/Crew) with the new title Crewman.
2 24 Severely injured. Owe 3,750 for medical bills.
3 24 Failed to qualify for Artist (Entertainer).
3 24 Returned to Drifter (Wanderer).
3 26 Attacked by enemies that Emery Lord easily defeat.
3 26 Gain Enemy if Emery Lord don't already have one.
3 28 Forced to muster out.
4 28 Failed to qualify for Worker (Citizen).
4 28 Continued as Drifter (Wanderer).
4 31 Emery Lord run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 31 Became a Merchant (Free Trader).
5 32 Risk Emery Lord's fortune on a possibility lucrative deal and win.
5 35 Promoted to Merchant (Free Trader) rank 1.
6 35 Continued as Merchant (Free Trader).
6 38 Victim of a crime
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