Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Severely injured. Owe 3,750 for medical bills. |
3 |
24 |
Failed to qualify for Artist (Entertainer). |
3 |
24 |
Returned to Drifter (Wanderer). |
3 |
26 |
Attacked by enemies that Emery Lord easily defeat. |
3 |
26 |
Gain Enemy if Emery Lord don't already have one. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Emery Lord run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
32 |
Risk Emery Lord's fortune on a possibility lucrative deal and win. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
38 |
Victim of a crime |