Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scout (Explorer). |
2 |
29 |
Emery Morgan have no idea what happened to Emery Morgan – they found Emery Morgan's ship drifting on the fringes of friendly space. |
3 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Good fortune |
3 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
33 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Smuggle illegal items onto a planet. |
4 |
37 |
Forced to continue current assignment. |
4 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |