Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Emmett Rouse's Contacts or Allies betrays Emmett Rouse, ending Emmett Rouse's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Merchant (Broker). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
26 |
Risk Emmett Rouse's fortune on a possibility lucrative deal and win. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
A good deal ensures Emmett Rouse is living the high life for a few years. |
5 |
37 |
Forced to muster out. |