Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Emory Coghill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Entered Merchant Academy with the Business curriculum. |
2 |
23 |
Good fortune |
2 |
25 |
Graduated with honors. |
3 |
25 |
Became a Merchant (Broker). |
3 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Given advanced training in a specialist field |
3 |
29 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
31 |
Risk Emory Coghill's fortune on a possibility lucrative deal and win. |
4 |
33 |
Promoted to Merchant (Broker) rank 4. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
37 |
Emory Coghill's ship or starport is destroyed by criminals. Gain them as an Enemy. |