Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Emory Gilbert is rewarded for Emory Gilbert's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Political upheaval strikes Emory Gilbert's homeworld, and Emory Gilbert is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Gain Enemy if Emory Gilbert don't already have one. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Encounter a Psionic institute. |
5 |
33 |
Tested for psionic powers |