Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A series of bad deals and decisions force Ephraim Conray into bankruptcy. Ephraim Conray salvages what Ephraim Conray can. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Find Ancient Technology. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Ephraim Conray's Contacts or Allies betrays Ephraim Conray, ending Ephraim Conray's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Entertainer (Journalist). |
4 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
31 |
Voluntarily left Journalist |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
Spend time with an alien race. Gain a contact. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attacked by enemies that Ephraim Conray easily defeat. |
6 |
39 |
Gain Enemy if Ephraim Conray don't already have one. |