Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Ernst Magrath's life into chaos, forcing Ernst Magrath to leave the planet. |
2 |
19 |
Entered Merchant Academy with the Business curriculum. |
2 |
20 |
Suffered a deep tragedy. |
2 |
21 |
Dropped out of the merchant academy. |
3 |
21 |
Continued as Citizen (Colonist). |
3 |
22 |
Ernst Magrath is rewarded for Ernst Magrath's diligence or cunning. |
3 |
25 |
Promoted to Citizen (Colonist) rank 1. |
4 |
25 |
Continued as Citizen (Colonist). |
4 |
29 |
Advanced training in a specialist field. |
4 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
29 |
Voluntarily left Colonist |
5 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
Ernst Magrath retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
33 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
33 |
Continued as Believer (Mainstream Believer). |
6 |
36 |
Ernst Magrath secretly provide religious rites for a dying leader or noble, although they do not share Ernst Magrath's faith. Gain an Ally in the family and a Rival who disagrees with Ernst Magrath's choice. |