Senior Crewman Eskoab  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 39 M 2 (-2) 2 (-2) 3 (-1) 7 (0) 8 (0) 8 (0)223788
Mannerly
 
Skills
Admin 1
Astrogation 1
Athletics 0
Broker 1
Drive 0
Electronics 0
Engineer 0
Flyer 0
Gun Combat 0
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Small Craft) 1
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman13
Drifter Scavenger 02
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Boyd Fowler Rival 1 0 2 0 Murrissi (M/48)
Boyd Fowler is diminished in both power and influence.
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Bankrupted by a rival. Gain the other trader as a Rival.
2 21 Failed to qualify for Army Support (Army).
2 21 Became a Drifter (Scavenger).
2 23 Attacked by enemies and injured.
2 23 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 23 Gain Enemy if Eskoab don't already have one.
3 25 Continued as Drifter (Scavenger).
3 27 Eskoab do not know what happened to Eskoab. There is a gap in Eskoab's memory.
4 27 Entered Merchant Academy with the Shipboard curriculum.
4 28 Join a social movement.
4 31 Graduated.
5 31 Returned to Merchant (Merchant Marine).
5 31 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 35 A good deal ensures Eskoab is living the high life for a few years.
6 35 Continued as Merchant (Merchant Marine).
6 39 Imperial trade restrictions force Eskoab out of business.
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