Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
23 |
Gain Enemy if Eskoab don't already have one. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Eskoab do not know what happened to Eskoab. There is a gap in Eskoab's memory. |
4 |
27 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
28 |
Join a social movement. |
4 |
31 |
Graduated. |
5 |
31 |
Returned to Merchant (Merchant Marine). |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
35 |
A good deal ensures Eskoab is living the high life for a few years. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Imperial trade restrictions force Eskoab out of business. |