Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Ethan Murphy's business expands, Ethan Murphy's corporation grows, or the colony thrives. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
25 |
Gain Enemy if Ethan Murphy don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Ethan Murphy do not know what happened to Ethan Murphy. There is a gap in Ethan Murphy's memory. |
4 |
28 |
Switched to Citizen (Corporate). |
4 |
32 |
A revolution, attack or other unusual event throws Ethan Murphy's life into chaos, forcing Ethan Murphy to leave the planet. |
5 |
32 |
Became a Merchant (Broker). |
5 |
33 |
A good deal ensures Ethan Murphy is living the high life for a few years. |