Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Scout (Courier). |
2 |
26 |
When dealing with an alien race, Everett Hopkins botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Everett Hopkins's ship is damaged, and Everett Hopkins have to hitch-hike Everett Hopkins's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 3 Contacts. Gain 1 Enemies. |
3 |
28 |
Continued as Scout (Courier). |
3 |
29 |
Everett Hopkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Everett Hopkins fail to help. Gain an Enemy. |
3 |
29 |
Everett Hopkins have no idea what happened to Everett Hopkins – they found Everett Hopkins's ship drifting on the fringes of friendly space. |
3 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
32 |
Continued as Scout (Courier). |
4 |
35 |
Victim of a crime |