Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Evert Harrison secretly provide religious rites for a dying leader or noble, although they do not share Evert Harrison's faith. Gain an Ally in the family and a Rival who disagrees with Evert Harrison's choice. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
24 |
Evert Harrison retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Evert Harrison aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Hard times caused by a lack of interstellar trade costs Evert Harrison's job. |
5 |
30 |
Failed to qualify for Courier (Scout). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
34 |
Evert Harrison run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
35 |
Find valuable salvage. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |