Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Fabkaskeb's ship is damaged, and Fabkaskeb have to hitch-hike Fabkaskeb's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 5 Contacts. Gain 3 Enemies. |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Switched to Scout (Courier) with previous rank. |
3 |
28 |
Fabkaskeb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Fabkaskeb fail to help. Gain an Enemy. |
3 |
28 |
Fabkaskeb have no idea what happened to Fabkaskeb – they found Fabkaskeb's ship drifting on the fringes of friendly space. |
3 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
31 |
Fabkaskeb do not know what happened to Fabkaskeb. There is a gap in Fabkaskeb's memory. |
6 |
31 |
Became a Citizen (Corporate). |
6 |
35 |
Advanced training in a specialist field. |
6 |
35 |
Promoted to Citizen (Corporate) rank 1. |
7 |
35 |
Continued as Citizen (Corporate). |
7 |
37 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |