Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Scholar (Physician). |
2 |
21 |
Make a breakthrough in Fak Baathta's field. |
2 |
24 |
Promoted to Scholar (Physician) rank 1. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Switched to Scholar (Scientist) with previous rank. |
3 |
26 |
Fak Baathta's work is sabotaged by unknown parties. Fak Baathta start again from scratch. |
4 |
28 |
Voluntarily left Scientist |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
31 |
Severely injured. Owe 10,000 for medical bills. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
32 |
A sudden war destroys Fak Baathta's trade routes and contacts, forcing Fak Baathta to flee that region of space. |
5 |
32 |
Gain rebels as Enemy |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
38 |
Make an unexpected connection outside Fak Baathta's normal circles. Gain a Contact. |