Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Flenn Chapman learn something Flenn Chapman should not have – a corporate secret, a political scandal – which Flenn Chapman can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Flenn Chapman's Contacts or Allies betrays Flenn Chapman, ending Flenn Chapman's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Ground Assault (Marine). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
28 |
Assigned to an assault on an enemy fortress. |
4 |
28 |
Injured |
5 |
31 |
Continued as Marine (Star Marine). |
5 |
34 |
A mission goes wrong; Flenn Chapman and several others are captured and mistreated by the enemy. Gain Flenn Chapman's jailer as an Enemy. |
6 |
34 |
Failed to qualify for Performer (Entertainer). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Flenn Chapman's Contacts or Allies betrays Flenn Chapman, ending Flenn Chapman's career. That Contact or Ally becomes a Rival or Enemy. |