Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Fletcher Kelley left the community. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
30 |
Advanced training in a specialist field |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Gain a contact. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Nearly killed. Fully recovered. |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Fletcher Kelley's Contacts or Allies betrays Fletcher Kelley, ending Fletcher Kelley's career. That Contact or Ally becomes a Rival or Enemy. |