Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Fletcher Morvell's Contacts or Allies betrays Fletcher Morvell, ending Fletcher Morvell's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Physician (Scholar). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
26 |
Fletcher Morvell do not know what happened to Fletcher Morvell. There is a gap in Fletcher Morvell's memory. |
3 |
26 |
Became a Merchant (Broker). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
A series of bad deals and decisions force Fletcher Morvell into bankruptcy. Fletcher Morvell salvages what Fletcher Morvell can. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
33 |
Fletcher Morvell is blamed for an accident that causes the death of several crew members. Fletcher Morvell's guilt drives Fletcher Morvell to excel. |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
34 |
Spend time with an alien race. Gain a contact. |