Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Fletcher Ornery's work ends up coming home with Fletcher Ornery, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Fletcher Ornery's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Fletcher Ornery's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Gained a contact. |