Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
27 |
Forrest Ward is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Forrest Ward as an Enemy. |
3 |
27 |
Failed to qualify for Infantry (Army). |
3 |
27 |
Became a Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Forrest Ward's Contacts or Allies betrays Forrest Ward, ending Forrest Ward's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Entertainer (Journalist). |
4 |
32 |
Public opinion turns on Forrest Ward. |
5 |
32 |
Became a Rogue (Thief). |
5 |
36 |
Involved in a gambling ring. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Rogue (Thief) rank 1. |