Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Frances Conray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Frances Conray fail to help. Gain an Enemy. |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Psychologically damaged by Frances Conray's time in the scouts. |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Gain Enemy if Frances Conray don't already have one. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Voluntarily left Barbarian |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Find an Alien Artifact. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 2. |