Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Failed to qualify for Colonist (Citizen). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
21 |
Failed to qualify for Thief (Rogue). |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
25 |
Voluntarily left Scavenger |
4 |
25 |
Failed to qualify for Broker (Merchant). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
29 |
Gained a contact. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
34 |
Attempted a risky adventure and was sent to prison. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |