Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Frank Hawdon's Contacts or Allies betrays Frank Hawdon, ending Frank Hawdon's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Scout (Courier). |
5 |
35 |
Frank Hawdon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Frank Hawdon fail to help. Gain an Enemy. |
5 |
35 |
Frank Hawdon have no idea what happened to Frank Hawdon – they found Frank Hawdon's ship drifting on the fringes of friendly space. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
When dealing with an alien race, Frank Hawdon botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Psychologically damaged by Frank Hawdon's time in the scouts. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |