Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Furman Casey is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Switched to Navy (Flight) with previous rank. |
3 |
27 |
Abuse Furman Casey's position for profit. |
3 |
28 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
4 |
28 |
Continued as Navy (Flight). |
4 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
30 |
Failed to qualify for Pirate (Rogue). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Attacked by enemies that Furman Casey easily defeat. |
5 |
34 |
Gain Enemy if Furman Casey don't already have one. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |