Scout Furman Curtis  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Murrissi 39 M 5 (-1) 7 (0) 8 (0) 10 (1) 8 (0) 7 (0)6 (0)578A87
Gapped teeth
 
Skills
Animals 0
Awareness 0
Deception 0
Drive 0
Engineer (J-drive) 1
Engineer (Power) 1
Gunner 0
Language 0
Mechanic 1
Medic 1
Recon 0
Science (Social Sciences) 0
Stealth 0
Streetwise 0
Survival 0
Telepathy 0
Teleportation 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Line/Crew Able Spacehand12
Scout Surveyor Scout11
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Rafael Meyer Contact 0 6 6 1 Murrissi (M/66)
Very bad falling out.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 War breaks out, triggering a mandatory draft.
1 21 Fled from the draft.
1 21 Dropped out of the psionic community.
2 21 Became a Drifter (Wanderer).
2 24 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
3 24 Became a Navy (Line/Crew) with the new title Crewman.
3 28 Special assignment or duty on board ship.
3 28 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 28 Continued as Navy (Line/Crew).
4 30 Special assignment or duty on board ship.
5 32 Voluntarily left Line/Crew
5 32 Became a Scout (Surveyor).
5 34 Furman Curtis's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5 36 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
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