Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Furman Galway's Contacts or Allies betrays Furman Galway, ending Furman Galway's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Scout (Courier). |
3 |
25 |
Furman Galway inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
26 |
Advanced training in a specialist field. |
4 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Switched to Navy (Flight) with previous rank. |
5 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
31 |
Failed to qualify for Free Trader (Merchant). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Returned to Scout (Courier). |
6 |
32 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
7 |
32 |
Failed to qualify for Broker (Merchant). |
7 |
32 |
Switched to Drifter (Scavenger). |
7 |
36 |
Attacked by enemies that Furman Galway easily defeat. |
7 |
36 |
Gain Enemy if Furman Galway don't already have one. |