Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Garfield Black run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
21 |
Garfield Black learn something Garfield Black should not have – a corporate secret, a political scandal – which Garfield Black can profit from illegally. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
28 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
30 |
Hard times caused by a lack of interstellar trade costs Garfield Black Garfield Black's job. |
5 |
30 |
Failed to qualify for Intelligence (Agent). |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
32 |
Garfield Black do not know what happened to Garfield Black. There is a gap in Garfield Black's memory. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |