Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Garrett Fisher do not know what happened to Garrett Fisher. There is a gap in Garrett Fisher's memory. |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
22 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
22 |
Failed to qualify for Pirate (Rogue). |
3 |
22 |
Returned to Drifter (Barbarian). |
3 |
25 |
Find valuable salvage. |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
29 |
Attacked by enemies that Garrett Fisher easily defeat. |
4 |
29 |
Gain Enemy if Garrett Fisher don't already have one. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
32 |
Garrett Fisher do not know what happened to Garrett Fisher. There is a gap in Garrett Fisher's memory. |
6 |
32 |
Became a Citizen (Worker). |
6 |
36 |
Garrett Fisher's business expands, Garrett Fisher's corporation grows, or the colony thrives. |