Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that General Byrd left the community. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Gained a contact. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
General Byrd learn something General Byrd should not have – a corporate secret, a political scandal – which General Byrd can profit from illegally. |
3 |
28 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Attacked by enemies that General Byrd easily defeat. |
5 |
35 |
Gain Enemy if General Byrd don't already have one. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |