Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
General Jemmy's scout ship is one of the first on the scene to rescue the survivors of a disaster but General Jemmy fail to help. Gain an Enemy. |
1 |
20 |
General Jemmy's ship is damaged, and General Jemmy have to hitch-hike General Jemmy's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
General Jemmy have no idea what happened to General Jemmy – they found General Jemmy's ship drifting on the fringes of friendly space. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
Spend several years jumping from world to world in General Jemmy's scout ship. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Serve as the courier for an important message from the Imperium. |