Technician George Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 39 M 6 (0) 8 (0) 8 (0) 10 (1) 6 (0) 11 (1)688A6B
Brainy, Insipid, Welcoming
 
Skills
Athletics 0
Drive (Hovercraft) 2
Drive (Wheel) 1
Electronics 0
Engineer 0
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Mechanic 0
Melee (Bludgeon) 1
Pilot 0
Profession (Worker/Hydroponics) 1
Science (Physical Sciences) 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician24
 
EducationGraduated
Merchant Academy Failed
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 21 Dropped out of the merchant academy.
2 21 Became a Citizen (Worker).
2 23 Advanced training in a specialist field.
2 25 Promoted to Citizen (Worker) rank 1.
3 25 Continued as Citizen (Worker).
3 29 Gained a contact.
4 29 Continued as Citizen (Worker).
4 33 Political upheaval strikes George Fleming's homeworld, and George Fleming is caught up in the revolution.
4 33 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 33 Continued as Citizen (Worker).
5 37 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
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