Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Gerard Steen is ordered to take part in a black ops mission that goes against Gerard Steen's conscience. Gain the lone survivor as an Enemy. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Gerard Steen's Contacts or Allies betrays Gerard Steen, ending Gerard Steen's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Gerard Steen's Contacts or Allies betrays Gerard Steen, ending Gerard Steen's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Merchant (Free Trader). |
4 |
29 |
A good deal ensures Gerard Steen is living the high life for a few years. |
5 |
29 |
Continued as Merchant (Free Trader). |
5 |
30 |
Gerard Steen's business or ship thrives. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
33 |
Voluntarily left Free Trader |
6 |
33 |
Failed to qualify for Corporate (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Scout (Surveyor). |
6 |
35 |
When dealing with an alien race, Gerard Steen have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |