Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Gilbert Saxon's work ends up coming home with Gilbert Saxon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Spend time with an alien race. Gain a contact. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Scarred. Owe 5,000 for medical bills. |
5 |
35 |
Gain Enemy if Gilbert Saxon don't already have one. |