Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
19 |
Became a Army (Infantry) with the new title Private. |
2 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
20 |
Gain rebels as Enemy |
3 |
20 |
Became a Merchant (Free Trader). |
3 |
22 |
Make an unexpected connection outside Grant Weakman's normal circles. Gain a Contact. |
3 |
24 |
Forced to muster out. |
4 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
27 |
Grant Weakman is caught in the periphery of a scandal. |
4 |
27 |
Demoted to Believer (Holy Warrior) rank -1. |
5 |
28 |
Continued as Believer (Holy Warrior). |
5 |
30 |
Grant Weakman is caught in the periphery of a scandal. |
5 |
30 |
Demoted to Believer (Holy Warrior) rank -2. |
6 |
32 |
Continued as Believer (Holy Warrior). |
6 |
35 |
Grant Weakman secretly provide religious rites for a dying leader or noble, although they do not share Grant Weakman's faith. Gain an Ally in the family and a Rival who disagrees with Grant Weakman's choice. |
6 |
36 |
Promoted to Believer (Holy Warrior) rank -1. |