Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Gustaf Mason have no idea what happened to Gustaf Mason – they found Gustaf Mason's ship drifting on the fringes of friendly space. |
2 |
21 |
Entered Military Academy(Army Academy) |
2 |
23 |
Spent the college years partying. |
2 |
25 |
Graduated. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Make an unexpected connection outside Gustaf Mason's normal circles. Gain a Contact. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Imperial trade restrictions force Gustaf Mason out of business. |
6 |
31 |
Failed to qualify for Field Researcher (Scholar). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
35 |
Forced to muster out. |
7 |
35 |
Became a Drifter (Wanderer). |
7 |
38 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |