Guy Fitzsimons  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 39 M 4 (-1) 2 (-2) 5 (-1) 3 (-1) 12 (2) 3 (-1)4253C3
Narrow-Minded, Inhibited, Hassled
 
Skills
Animals 0
Astrogation 0
Drive (Wheel) 1
Gun Combat 0
Mechanic 0
Melee (Unarmed) 1
Pilot 0
Profession (Hostile Environment) 0
Seafarer 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Drifter Wanderer 01
Citizen Worker 02
Prisoner Inmate 01
Prisoner Fixer 01
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Betrayed by a friend. One of Guy Fitzsimons's Contacts or Allies betrays Guy Fitzsimons, ending Guy Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Failed to qualify for Line/Crew (Navy).
2 19 Switched to Drifter (Wanderer).
2 22 Suffer from a life-threatening illness.
3 22 Became a Citizen (Worker).
3 24 Guy Fitzsimons's business expands, Guy Fitzsimons's corporation grows, or the colony thrives.
4 26 Continued as Citizen (Worker).
4 30 Accused of a crime
5 30 Became a Prisoner (Inmate).
5 32 Injured. Fully recovered. Owe 5,000 for medical bills.
6 34 Switched to Prisoner (Fixer) with previous rank.
6 38 Disgraced. Word of Guy Fitzsimons's criminal past reaches Guy Fitzsimons's homeworld.
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