Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Guy Fitzsimons's Contacts or Allies betrays Guy Fitzsimons, ending Guy Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Became a Citizen (Worker). |
3 |
24 |
Guy Fitzsimons's business expands, Guy Fitzsimons's corporation grows, or the colony thrives. |
4 |
26 |
Continued as Citizen (Worker). |
4 |
30 |
Accused of a crime |
5 |
30 |
Became a Prisoner (Inmate). |
5 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
38 |
Disgraced. Word of Guy Fitzsimons's criminal past reaches Guy Fitzsimons's homeworld. |